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AI Insights · Timothy · October 2022

Top 5 Paid Games in South America Q3 2022

Discover the performance trends of the top 5 paid games on a unified platform in South America during Q3 2022, including insights on their downloads, revenue, and active users.

Top 5 Paid Games in South America Q3 2022

In the third quarter of 2022, the top 5 paid games on a unified platform in South America demonstrated varied performance trends across downloads, revenue, and active users. Here's a detailed look at each game's metrics based on data from Sensor Tower.

Minecraft by Mojang maintained a robust presence with weekly downloads peaking at around 179K in mid-July and then declining to approximately 109K by the end of September. Revenue for the game saw an initial rise, peaking at roughly $124K in mid-July before stabilizing around $92K to $98K towards the end of the quarter. The number of weekly active users for Minecraft started at around 2M in late June, experiencing a gradual decrease to about 1.9M by the end of September.

Grand Theft Auto: San Andreas from Rockstar Games showed a more stable trend in revenue, hovering between $13K and $15K throughout the quarter. Downloads fluctuated, peaking at around 7.8K in mid-July and then declining to approximately 3.6K by the end of September. Active users of the game increased from around 26K in late June to nearly 30K by the end of September.

Poppy Playtime Chapter 2 by Mob Entertainment, Inc saw its revenue decline sharply from a peak of approximately $19K in late August to around $3K by the end of September. Downloads followed a similar trend, starting at about 3.4K in mid-August and dropping to just over 1K by late September.

Poppy Playtime Chapter 1, also by Mob Entertainment, Inc, experienced a consistent decline in both revenue and downloads. Weekly revenue started at around $8.6K in late June and fell to approximately $2K by the end of September. Downloads decreased from around 4.2K to just over 1K in the same period. Active users saw a reduction from about 7.7K to 4K by the end of the quarter.

Ninja Kiwi's Bloons TD 6 had relatively stable performance with a slight dip towards the end of the quarter. Revenue peaked at around $6.2K in mid-August, eventually dropping to approximately $2.8K by late September. Downloads hit a high of about 2.8K at the end of August but decreased to around 600 by the end of the quarter. Active users remained fairly stable, fluctuating between 9K and 10K throughout the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022